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085: Running a Virtual Studio During Lockdown with Daniele Sini, Richard Markland Architects

This interview was one of the last times I properly stepped outside the house, a few weeks before the lockdown in the UK.

I had arranged this interview with Daniele Sini of Richard Markland Architects to discuss their innovative methods of project delivery and software usage, where they have adapted gaming software and virtual reality to communicate design ideas with clients and consultant teams.

However when I visited their office their team had begun working from home, and they were adapting their innovative set up to create a virtual studio. Daniele is a very experienced architect. Having spent over seventeen years in professional practice, and in the last twelve years he has been leading complex projects from initial design to completion. Currently he is the project lead on a large newly built private residential building amongst others.

In this episode you will learn:

– The software mix RMA are using to produce ‘real time’ photorealistic 3D models

– How the studio has enabled it’s staff to work remotely

– How the studio uses virtual reality to assistant client decisions and how in the not to distant future will even hold client meetings in VR.

This week’s resources:


Richard Markland Architects



Rion Willard

Rion Willard is the Host and Director of the Business of Architecture UK, an interview podcast where prominent guests share tips and strategies for success in architecture. He’s the founder of the The Thinking Hand Studio Architects a London based architectural design firm specialising in high end luxury residential.

  • Catherine says:

    Great interview. I love the idea of using Blender. I would like to know would if Daniele and his team build models from scratch in Blender or import from other CAD software? Also what do they use to generate construction drawings?
    Many thanks

    • daniele sini says:

      Hi Catherine,
      We use Microstation as cad software for construction drawings.
      Sometimes we export 3d from microstation into blender and then keep building the model in blender, sometimes we start in blender, and then we reimport the model in microstation to produce 2d drawings

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